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Kismet Game 1.1 Download (15k) Entertainment, Game Shareware $5.95

Kismet has scoring options similar to Poker Dice and offers a wide score range. The use of colored dice (Red, Green, Blue) further enhance the game scoring and options.

The rules of Kismet are very simple: Each person rolls five dice up to three times and tries to create the highest possible score from them based on Poker-like hands.

Kismet allows play for 1 (solitaire) to 6 players.

Kismet 1.0 requires:
  • A Color hand-held
  • Palm OS 3.5 or higher (OS 5 is great!)

Sorry, but there is no gray-scale or b&w versions available.

 

Also, don't forget the "Real World"!

Kismet is a great family game that can be played with kids as young as 7 years old or as old as 99! 

Makes for a great "Family Game Night" game!

 

 

Object of the Game

Players roll any or all dice one, two or three times attempting to obtain dice combinations fitting a scoring category. Players fill 15 scoring boxes and add bonuses for a total score. The player with the highest total score wins the game.

Playing the Game

1. The first player rolls all five dice trying to gain a scoring combination. After reading the dice, the player may stop and take a score OR may pick up any or all dice and roll again. After the second roll the player may stop and take a score OR pick up any or all dice and roll again.

2. After the third roll, the player MUST enter a score in any one box on the score sheet. If the player is unable to gain a scoring combination on the dice, the Yarborough box may be used if the Yarborough box has been filled, a zero must be placed in another box of the player's choice.

3. Play continues for all players until 15 rounds are completed. All boxes must then contain either a score or a zero. The player with the highest Game Total Score wins the game.

Rules of Play

Each player is allowed one, two or three rolls of any or all dice per turn. Players may read the dice any way they wish provided the dice faces meet number and color scoring requirements at completion of the turn.

Scoring boxes may be filled in any order. Only one score may be entered per turn. Once entered, a score may not be changed.

Scoring

Same Dice: This section scores points for 1's thru 6's. Players roll dice and score points for each die matching the scoring category.

2 Pair: Any two pairs of the same color or any four of a kind. Total all five dice for the score.

3 of a Kind: At least 3 of a like number. Total all five dice for the score.

Straight: A sequence of any 5 numbers (123456 or 23456). Score as 30 points.

Flush: 5 dice of the same color. Score as 35 points.

Full House: 3 of one number and a pair. Total all five dice and add 15 for the score.

Flush House (Full House, Same Color): 3 of one number and a pair with all 5 dice the same color. Total all dice and add 20 for the score.

4 of a Kind: 4 of a like number. Total all five dice and add 25 for score.

Yarborough: Any 5 dice values. This is an "escape" box. Players fill it at their option. If a player rolls 3 times and does not have a scoring combination Yarborough may be used. Total all 5 dice for score.

Kismet: Five of a like number. Total all dice and add 50 for score. When more than one Kismet is rolled by one player in one game, see "Scoring A Second Kismet" below.

Scoring A Second Kismet

If a player rolls a second Kismet in any one game and finds the Kismet box filled, any appropriate scoring option may be used. Point value of the second Kismet is determined by the scoring option chosen.

When a player rolls a second Kismet, all other players MUST enter a zero in the vacant box nearest the top of the score sheet AND all other players lose one turn. The player rolling the second Kismet retains dice and begins next round. The same procedure applies for any additional Kismets.

Scoring A Bonus

After filling all six boxes in the Basic Section a total is made. If 62 or less points are scored, NO bonus is added. If 63 to 70 points are scored, 35 bonus points are added. If 71 to 77 points are scored, 55 bonus points are added. If 78 or more points are scored, add 75 bonus points. The Basic Section and Bonus are totaled and carried to box at bottom of the score sheet.

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